やっぱり上がってたGlittermod
やっぱり上がってたGlittermod-Plugin
でも関係無さそう・・・
[1.3.0.8e] 2007/03/01 - Players wont get killed, when Health reaches 0 because of camping.[1.3.0.8d] 2007/02/22
- Fixed bug with weapon-restrictions stopped working unexpected.[1.3.0.8c] 2007/02/06
- Fixed bug with weapon-restrictions -> gmp_settings.cfg was not loaded anmap-start[1.3.0.8b] 2007/01/29
- Fixed random crash on camping.
- Fixed calculation of team-strength in teambalancer-module.
1.3.0.8a 2007/01/25
- Fixed random crash on round-start, when weapon-restriction occurs
- Weapon-Restriction now shows the weapon restricted
- Added cvar gmp_camp_enabled to enable/disable the Camping Module
- Changed gmp_camp_punishtype now only for visual detection of camping
- gmp_camp_punishtype = 2 is now a set of beams surrounding the player
- Visual detection differences between Ct an T. CT will have a Blue-Beacon, T a red beacon
- changed files : *.so, *.dll, gmp_settings.cfg, gmp_english.txt, gmp_german.txt1.3.0.8 2007/01/21
- Added mac10 and xm1014 to weapon-restrictions.- added gmp_restrict_refund_onspawn "1" // Give the money back if weapon is removed at the start of the round
- Added gmp_camp_allow_weapons "" contains a list of weapons separated by commase.g. "awp,scout"
DOD-Source users have to define the following : gmp_camp_allow_weapons "mg42,30cal,spring,k98_scoped" as the old functionality is removed- Changed the restriction output to show the name of the weapon restricted.
- Added Team-Aspect to camping :
You can define a radius and the amount of teammembers. If teammembers are present camping inside the specified ranges is allowed. Also an previous health-slap because of camping can be restored if Teammembers are in range.

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